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Maxwell Debbas

  • About Max
  • Culinary Development and Strategy
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    • Light O' Mine Media Radio Shows
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Assessment Tools that do not involve pen and paper.

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FLIPGRID

https://info.flipgrid.com/

“Flipgrid is simple yet powerful. Educators create grids with topics and students respond with recorded videos to discuss, reflect, and share via webcam, tablet, or mobile device. ”

Although Flipgrid is not free, it is affordable–teachers pay as little as $0.22 per student or $65 a year for unlimited students per teacher. With Flipgrid you can create discussion style questions that students respond to through video. It allows for you to easily provide students with an authentic audience. Students can receive “likes,” and the videos can easily be shared to social media, or by a web link.

  1. Usability: The flipgrid platform is intuitive and easy to learn.  I signed up for a trial and within a few minutes I had already created a sample grid and posted discussion topics.  Teachers can easily add articles, websites, photos, videos, links and any other web content or uploaded content to share with the users/students.  As for students, replying to a topic is as simple as opening the app on your phone, using a computer webcam,  or writing a response.  The teacher and students can then easily submit written or video feedback as well.  The teacher has a dashboard that shows all responses and can provide public or private feedback and grading.
  2. Motivation: Teachers will find flipgrid to be a new way to engage students in a more personal way.  By using video instead of written responses, teachers and students are able to connect on a different level.  I would find this very useful for multimedia projects.  Posting a project as a grid with all the needed info and tutorial websites, and for my topic, posting the actual assignment as the topic.  Students could easily present their video’s, photos, etc through flipgrid.  I would be able to give feedback via video which would be easier and quicker than typing it all out in a forum.  I think students would enjoy using flipgrid as responses.  It feels a bit less formal, and easier to get your point or answer across via a video.
  3. Pros: What are the benefits of using this app? (for teachers? for students?)
        1. Simplicity
        2. Works on web and mobile
        3. Simple sharing of videos
        4. More engaging feedback
        5. Privacy controls
        6. Easy to embed
        7. Simple grading

4.Cons: What are the downsides or limitations of using this app?

        1. Though cheap it can be cost prohibitive if schools are not willing to pay for it.
        2. Good web access is needed.
        3. While most have smartphones and computers, some people do not.

 

Google Forms + Flubaroo

https://info.flipgrid.com/     www.forms.google.com

Google forms lets you easily create suveys/quizes/assessments with all types of multimedia options, and a simple way to collect data and stay organized.

Flubaroo is a free tool that helps you quickly grade multiple-choice or fill-in-blank assignments that have been on Google Forms or Google Sheets.

If you use Google tools, you can use Flubaroo to create simple and quick quizzes and tests, and have them graded right inside of Google Apps. Flubaroo is a Google sheets add-on that grades quizzes simply, scores them and publishes them to a spreadsheet.

  1. Usability: Google Forms are multiple-choice style surveys that you can share with anyone (e.g. via email). Every time someone fills out the form, their responses are placed as a new row in an accompanying spreadsheet.  Forms is one of the easiest of the assessment tools I have used, as it lets you choose the type of question you want to ask, then gives you the prompts to create that question.  You can insert photos or videos as either answer options or as prompts for questions.

Flubaroo’s Add-on for Google Sheets automatically detects the information populated by the Google Forms assessment and quickly grades the answers.  It lets you manipulate the data to grade in different ways.  It also captures the students email so you can respond with feedback.

2. Motivation: For teachers, using the combination of Google Forms and Flubaroo is an easy choice.  It speeds up the test giving process, and especially the grading portion.  Students would enjoy the option to take a test from computer, mobile device, tablet and get the same experience across platforms.

3. Pros: What are the benefits of using this app? (for teachers? for students?)

  1. Simplicity
  2. Quick and easy grading
  3. Both are completely free
  4. Computes average assignment score.
  5. Computes average score per question, and flags low-scoring questions.
  6. Shows you a grade distribution graph.
  7. Gives you the option to email each student their grade, and an answer key.
  8. Lets you send individualized feedback to each student.

4. Cons: What are the downsides or limitations of using this app?

  1. Have to use two platforms for full functionality
  2. Forms was not built specifically for education
  3. Must be tied into the Google ecosystem
categories: EdTech
Saturday 10.07.17
Posted by max debbas
 

Camera Techniques for Better Film-making: A video quiz. Brought to you by Film Riot, EdPuzzle, & Maxwell Smart

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I recently discovered EdPuzzle in my Multimedia EdTech course, and I am thoroughly impressed.  This is an assessment tool that I will be using throughout my future courses.

For my first Quiz, I used a video that I use in my Intro to Multimedia course.  It is a video by Film Riot (a group that was a big part of my college self learning process).  They cram a great deal of info into a short amount of time.  By tying this into EdPuzzle and adding a quiz element, I can easily find out if my students are comprehending the info, and what I need to further cover in class.

 

My EdPuzzle can be found HERE

 

 

 

Special Thanks to the guys at Film Riot for their awesome content.

categories: EdTech
Saturday 10.07.17
Posted by max debbas
 

VR/Augmented Reality Apps for the Class…or for fun!

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Google Expeditions:

Website           App

Google has put together a project called Expeditions Pioneer that helps teachers create full field trip experiences, including roles such as a guide and student.

Another amazing thing about Google Cardboard: as long as you already have a smart phone, the rest of the device is as cheap as 15 bucks!  These can go up to $120, but the $15 work just as well.  I personally have the device by Viewmaster (roughly $30) and I like it a lot.

  1. Usability: How easy is the application to use for teachers? Students?
    • Google Cardboard itself is the easier VR solution I have used so far.  Google has specifically geared it towards the EdTech movement, with simple controls, easy setup, and as many eye pieces as you can imagine.  The idea of actually building the VR kit in class out of cardboard and a few lenses is a great learning experience for the students as well.
  2. Motivation: What motivate teachers to use the app for teaching? Students for learning?
    • By being able to build the kit yourself, teachers can use Expeditions as a multi-learning unit.  Once the kit is built, there are many expeditions for teachers and students to “visit”.  Being able to tie an expedition into history, science, and math, gives teachers a plethora of uses.
    • Students will love the idea of immersion into a subject.  Instead of reading a book about the pyramids of Egypt, they can go on a virtual tour and “experience” the pyramids for themselves.  They would also be able to continue the learning process at home (as long as they or a parent have a phone and a $15 dollar Cardboard kit.
  3. Pros: What are the benefits of using this app? (for teachers? for students?)
    • Cheap: as long as you already have a smart phone, the rest of the device is as cheap as 15 bucks!  These can go up to $120, but the $15 work just as well.  I personally have the device by Viewmaster (roughly $30) and I like it a lot.
    • Easy to purchase in bulk.  Google and Best Buy sell Expedition kits for classes. These come with WIFI enabled phones, headsets, and learning kits
  4. Cons: What are the downsides or limitations of using this app?
    • No IOS version yet
    • Technology moves fast.  Google has already released a new VR solution.

 

New York Times VR:

Website              App

Using the Google Cardboard setup, students are able to interact with journalism stories and learn about subjects in an interactive and immersive environment.

  1. Usability: How easy is the application to use for teachers? Students?
    • Like Google Expeditions, the New York Times VR app uses Google Cardboard as a gateway into the experience.  It is incredibly easy to setup and start a story.  By simply putting on the Google Cardboard, selecting the app, then selecting a story, you can jump right in.  Interacting within the app is intuitive for all ages.  Without an remotes, you simply move your head around and focus on an area to select various options.
  2. Motivation: What motivate teachers to use the app for teaching? Students for learning?
    • For a Journalism or Mass Communication class, this would help students understand the idea of crafting a story, focusing on individuals to personalize a story, and how to film in a captivating manner.  As Mass Comm and Journalism teacher, I would use this as an example of a well-crafted story and production.
    • Students can view these on their own time and always refer to them as examples.  It also gives in depth coverage of stories that you may not pay attention to if they were standard video and copy.
  3. Pros: What are the benefits of using this app? (for teachers? for students?)
    • As with the Expedition app, this is cheap: as long as you already have a smart phone, the rest of the device is as cheap as 15 bucks!  These can go up to $120, but the $15 work just as well.  I personally have the device by Viewmaster (roughly $30) and I like it a lot.
    • New York Times actually included a free Google Cardboard kit with issues of the New York Times as well.
    • Great starter into the world of VR journalism.
  4. Cons: What are the downsides or limitations of using this app?
    • NY Times has not produced enough content for continuous use.
categories: EdTech
Saturday 10.07.17
Posted by max debbas
 

In Class Gaming Tools

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Game Maker

“Making games development accessible to everyone means taking away the barriers to getting started. Using our intuitive ‘Drag and Drop’ development environment you can have your game up and running in a matter of minutes without ever having to write any code! GameMaker’s built-in language (GML) helps you learn to program as you go and not jump in at the deep end of coding.”

 

  1. Usability: How easy is the application to use for teachers? Students?
    • Game Maker is much more complicated than a program such as Scratch.  While Scratch is easy to understand and easy to use for any beginner, Game Maker is for more advanced users.  Game Maker is easy if you have the time to sit down for a few hours and learn it. For students in upper levels of High School and students in College, Gamemaker is perfect for creating any type of game, educational or not.
  2. Motivation: What motivate teachers to use the app for teaching? Students for learning?
    • If a teacher is looking for something more in depth than what is found on Gamestar Mechanic or Scratch, and not quite as complicated as Unity, than Gamemaker is the program to use.  Being able to create a game that works on Mobile, Desktop, gaming systems such as Xbox and Playstation, all with a drag and drop interface is something that was unimaginable just a few years ago.
  3. Pros
  • Can be used as learning tool, or professional game development
  • Very large game logic, can create a simple maze game to a networked first person shooter.
  • Comes with own object oriented programming language.
  • Games can be played on multi platform (Android, Linux, Windows, Mac, etc.)

 

4. Cons:

  • Mainly used for creating non0-edtech  games
  • Free version that’s limited, full features of Game Maker have a higher cost.
  • Compared to Scratch and Gamestar Mechanic, Game Maker is not exactly “kid-friendly”

 

Scratch

“Scratch is designed especially for ages 8 to 16, but is used by people of all ages. Millions of people are creating Scratch projects in a wide variety of settings, including homes, schools, museums, libraries, and community centers.”

  1. Usability: How easy is the application to use for teachers? Students?
    • Scratch was designed to be as easy as possible, and it shows.  While Scratch cannot produce games for various platforms, nor can it build complicatd console type games, you can easily create stories, games, and inimations to share with anyone.  Students of any age could jump into Scratch relatively easily and play or produce new content.
  2. Motivation: What motivate teachers to use the app for teaching? Students for learning.
    • Scratch was designed and is still maintained with studetns and teachers in mind. It not onl is a vehicle to help tell stories or provide content, the use of Scratch also teaches basic programming.  Programming skills enhacne problem solving skills, project skills, and communication skill.s

4. Pros:

  • Free
  • User friendly layout
  • Can easily create anything pretty much
  • Great at teaching object oriented concepts!
  • Good community
  • Can be for anyone (kids, adults, real game developers, programmers etc)
  • Can create games, videos, music, art, and a wide range of projects.

5. Cons

 

 

  • Projects only come in Scratch format. (No executable, just Scratch format for now.)
  • Very free
  • Third party software can export to executable, but not that good
categories: EdTech
Saturday 10.07.17
Posted by max debbas
 

A pixelated, quickly rendered obsolete, double edged sword.

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Technology in the classroom.  A pixelated, quickly rendered obsolete, double edged sword.   While using technology in the classroom can augment lessons, further understanding, and give students and teachers new and more in depth ways to learn/teach away from the classroom, it can also be a burden that leads to less education.  In the article,  Through The Looking Glass: Examining Technology Integration in School Librarianship, by Lucy Santos Green, she mentions how the education system stresses the importance of using technology in the classroom and its benefits while there is a “neglect to develop and emphasize pedagogical principles that should be guiding the technological choices of our teachers, as well as our own.”

There is a fine line between using technology because it is new and exciting, and using it because it has advantages in education.  Sometimes moving towards a new technology is the correct path, while other times it acts a hindrance.  An example of this in my education:  While I was attending CSU Fresno, there was a big push to upgrade our video editing programs.  We had a speaker come from Adobe and preach to the department how upgrading to a new version of the Adobe suite instead of continuing with Final Cut Pro would be beneficial.  It would be faster, it had more features, it was more user friendly, etc etc.  The department jumped on it and switched everyone over.  Big mistake.  The new, exciting, cool features all sounded great, however it caused more trouble than anyone thought.  Our computers could not handle it, teachers didn’t know how to use it and thus couldn’t help students, all of the students current projects had to be restarted because of the new software.

I also look at the flood of all the presentation software available online.  There are reasons for a change, sometimes Prezi makes sense, sometimes PowerPoint makes sense, however if those work fine, get the job done and are the industry standard, why do schools and teachers waste time introducing students tothe myriad of other presentation programs?  That is a waste of valuable teaching time that could be better used to teach the curriculum.

Teachers, especially those like myself with a geeky side, need to remember that we should be teachers who like technology, not tech geeks who happen to teach.

 

Technology as a Teaching Tool


Assigning YouTube Videos to Watch

Making students play Oregon Trail

 
 

 Technology to Support Student Learning


Assigning a project that involves creating a YouTube playlist in which the students show a common theme and lesson

Having students play Oregon Trail and keeping a character “journal” via a blog that talks about what happened each week on the trail.

 

 

Green, L. (2014, September/October). Through the Looking Glass Examining Technology Integration. Knowledge Quest, 43(1), 36-43.

categories: EdTech
Saturday 10.07.17
Posted by max debbas
 
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