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Maxwell Debbas

  • About Max
  • Culinary Development and Strategy
    • Debbas Gourmet
    • A'cappella Chocolate
  • Media
    • Light O' Mine Media Radio Shows
    • Photography
    • Video Production
  • Acting
  • Education
    • EdTech Blog
    • Papers and Reports
    • Digital Citizenship
    • Edtech Tutorials
    • Tools and Tech
  • Words Words Words
  • Contact Me

Intro to Adobe Premiere Pro: The Basics

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  Looking for a quick tutorial on the basics of Adobe Premiere Pro?

Well, whadya know?!  I have one below!

This video covers the very basics of Adobe Premiere Pro, yet everything you would need to make a video just like the one you will watch.

  • Setting up a new project.
  • Scratch disks
  • Importing footage
  • Basic Tools
  • Adding music
  • Adding transitions
  • Adding Titles
  • Exporting as a YouTube ready movie.

https://www.youtube.com/watch?v=UW_W1LlV7Qc

categories: EdTech
Saturday 09.24.16
Posted by max debbas
Comments: 1
 

Maxwell Smart Vlog #3

You will never guess what I talk about this week! https://www.youtube.com/watch?v=W1QstinOzJs

 

Well...maybe you will.

Sunday 09.18.16
Posted by max debbas
 

Better than Nootropics - Maxwell Smart Vlog #2: Using Time-Compression To Make Multimedia Learning More Efficient

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https://vimeo.com/182329438  

-m

tags: audible, audio, compression, multimedia, vlog
categories: EdTech
Sunday 09.11.16
Posted by max debbas
 

Video Blog #1 : Multimedia Learning

https://vimeo.com/181251670  

categories: EdTech
Friday 09.02.16
Posted by max debbas
 

Gotta Catch 'em all

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  Pokémon Go has invaded social media, the streets, restaurants, my backyard, and yes, even education.  Over the last week I have seen a high number of Twitter posts regarding Pokémon go in the classroom.  What I think is interesting (and fantastic) is how educators are embracing this phenomenon as opposed to lambasting it.  The tweets coming out of the educational realm are not about how to stop students from playing at school, instead, educators are posting about how to use Pokémon Go in the classroom.  A Twitter search of #Edtech #Pokemongo will bring up hundreds of Tweets, articles, tips and resources for integrating Pokémon Go into curriculum.  Teachers, Educational magazines, and students, are writing articles with titles such as, "What Pokémon Go means for the learning industry," "Here are 3 ways Pokémon Go can create meaningful learning opportunities," "Everything teachers need to know about Pokémon Go."  I love seeing how most educators do not see Pokémon Go as a distraction, but as a learning tool.  Teachers are sharing tips for how to use the game one school starts up again.  Matthew Farber, author of Gamify your Classroom shares, "..use the game to get students to explore and research important historic Poké Stops near their home or school."  These are the teachers who will make a difference, the teachers that students will remember and look forward to attending their class, these are the same type of teachers who let me read comic books during reading time, because at least I was reading and enjoying it, not just sleeping behind a book.  Gamifying the classroom in any way will help students become more engaged, when something like Pokémon Go can easily be used to help gamify the classroom, embrace it, and more power to the teachers who already have!

tags: classroom, gamify, pokemon, pokemongo
categories: EdTech
Saturday 07.23.16
Posted by max debbas
 
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max@maxdebbas.com